• Find Me On:

  • Website:
  • Office Hours:

    Tuesdays & Thursdays 10 a.m., 1:00 p.m.
  • Role:

  • Position:

    • Professor
    • Faculty Coordinator of Diversity, Equity, and Inclusion
  • Concentration:

    • New communication technologies, identity and inclusion, Online social interaction, Games and learning, Virtual worlds, Web design and information, Visual communication
  • Department:

    • Journalism & Media Communication
  • Education:

    • Ph.D., Communication, Annenberg School for Communication
  • Curriculum Vitae:


Dr. Martey received her Doctorate from the Annenberg School for Communication at the University of Pennsylvania, from which she also holds a Masters of Science in Economics. Dr. Martey's research focuses on identity and social interaction in online contexts, from virtual worlds and multiplayer games (MMOs), to Facebook and online information-seeking, including for employment and health information. She focuses on ways that identities emerge in such spaces, including gender, race, and sexual identities. She recently completed a booklet for media-makers on language and representation of marginalized identities, Multiculturalism Matters. (Contact Dr. Martey for a copy).

She recently conducted a 3-year, federally funded study examining communication and behavior in custom-built games in Second Life and in World of Warcraft using a variety of methodologies including participant-observation, online surveys, and game-play logs. She recently completed a contract from the Intelligence Advanced Research Projects Activity (IARPA) to design, develop and experimentally examine features of an educational game that trains people to minimize reliance on cognitive biases when dealing with incomplete information, and a separate project from the same funders developing an online tool to support complex, collaborative decision-making. She is currently working on a book aimed at helping graduating seniors navigate the job-seeking process and work world.

Dr. Martey teaches several graduate courses on theories of digital technologies, digital data collection methods, and recently, information design. She also teaches the department capstone and several other undergraduate courses addressing digital technologies.


Selected Publications:

Banks, J. & Martey, R.M. (2018). Coping with [r]evolution in online games: Vulnerability and resilience responses to perceived risk in MMO game expansions. Journal of Broadcasting & Electronic Media.

Martey, R.M., Stromer-Galley, J., Shaw, A. McKernan, B., Saulnier, T., McLaren, E., Rhodes, M., Folkestad, J., Taylor, S., Kenski, K., Clegg, B., & Strzalkowski, T. (2017). Balancing play and formal learning in the design of serious games. Games & Culture, 12, 269-291. doi: 10.1177/1555412016674809.

Martey, R.M., Shaw, A., Stromer-Galley, J., Kenski, K., Clegg, B., Folkestad, J., Saulnier, T., & Strzalkowski, T. (2017). Testing the power of game lessons: The effects of art and narrative on reducing cognitive bias. International Journal of Communication, 17, 1635-1660.

Banks, J., & Martey, R.M. (2016). Put on your game face: Designing researcher presence in studies of virtual worlds. Journal of Virtual Worlds Research, 9(1). [no pagination]. doi: 10.4101/ jvwr.v9i1.7180

McKernan, B., Martey, R. M., Stromer-Galley, J., Kenski, K., & Folkestad, J. (2015). We don’t need no stinkin’ badges: The impact of reward features and feeling rewarded in educational games. Computers in Human Behavior.

Martey, R. M., Stromer-Galley, J., Banks, J., Wu, J., & Consalvo, M. (2014) The strategic female: gender-switching and player behavior in online games. Information, Communication & Society, 17, 286-300.

Martey, R.M. (2014). Polite pigs and emotional elves: Age in digital worlds. In C. L. Harrington, D. Bielby, & A. Bardo (Eds.), Aging, media, and culture (pp. 193-204). Lanham, Maryland: Lexington Books.

Martey, R., & Shiflett, K. (2012) Reconsidering site and self: Methodological frameworks for virtual-world research. International Journal of Communication [Online] 6:0. Available:

Martey, R.M., & Consalvo, M. (2011). Performing the looking-glass self: Avatar appearance and group identity in second life, Popular Communication, 9, pp. 165 180.

Larsen, J. & Martey, R.M. (2011). Adolescents seeking nutrition information: Motivations, sources and the role of the internet, International Journal of Information and Communication Technology Education, 72, pp. 74-85.

Martey, R.M. (2010). Find more, do more, reveal less: Women's strategies for navigating gendered contexts online. Information, Communication & Society, 138, pp. 1207-1229.

Martey, R.M. & Stromer-Galley, J. (2007). The digital dollhouse: context and social norms in The Sims Online. Games & Culture, 2, 314-334.